
Welcome to Starhaven!
Starhaven is a semi-casual fantasy RP-group that draws inspiration from games such as Story of Seasons, Rune Factory and Dungeons and Dragons.
The group welcomes artists and writers alike.
Take your time to look around.
We hope to see you soon!
[ 18+ | Semi-Casual | Fantasy | Slice of Life | Plot | Choices ]
â The Setting â
The Starhaven Project is growing, and thereâs never been a better time to join.What started as a small settlement on a forgotten island has become something much bigger. With strange magic, ancient ruins, and a town full of opportunity, there's always something new to discover.
Whether you're here to study, explore, build, or just start fresh, Starhaven has space for you. The island is expanding, the community is thriving, and every resident helps shape what comes next.
So, what will your story be?
â The Chronicles of Mythria â
Current Year: 1754 AD
The Creation of the World
1000 PD - 1 PD
Legend has it that Mythria was created by six Gods, each one of them representing one of the magical elements: wind, fire, earth, water, light and darkness. Together, they shaped mountains that rose to kiss the sky, oceans that sprawled across the land and forests that draped the earth with verdant greenery. They brought life into the world and made it thrive. In these ancient times, dragons lived among people and ancient beasts roamed the wilds. Strong magic flowed through the whole world and the harmonious cycle of the four seasons - spring, summer, autumn, and winter - nurtured all life.
The Great Darkness
1 PD - 1 AD
One day, a great darkness descended upon the lands of Mythria and the whole world was plunged into a perpetual abyss of cold and shadow. For many weeks, the people of Mythria were gripped with fear and turned to the creator Gods in desperate prayer. Four of the Gods responded to their calls: the God of Wind, the God of Fire, the God of Earth and the God of Water. They used their powers to lift the darkness, but the world had already changed. The dragons and ancient beasts had vanished as if wiped from existence, and the once-vibrant lands lay barren. Mythria was but a shell of its former glory and the Gods knew that without further intervention, the world would soon cease to exist.
The New World
1 AD - 1746 AD
In response, the four Gods decided to weave their magic anew, but without the balance provided by the God of Light and the God of Darkness, their powers reshaped the world of Mythria in unexpected ways. The lands transformed into the eternal embodiments of a single season, mirroring the essence of its divine rejuvenator. Verdant groves blossomed eternally in spring, endless summers graced golden beaches, autumn's bounty never ceased, and winter's frost became a realm of timeless beauty. The people, resilient as ever, adapted to the new world and built civilisations in harmony with the unchanging seasons. Yet, one island remained untouched by the Godsâ powers and as it was still shrouded in unyielding darkness, it quickly became a land abandoned and forgotten since it was deemed uninhabitable.
The Meteor Crash
1746 AD - 1748 AD
Many centuries passed until a huge meteor crashed into the long forgotten island of darkness. The unforeseen event caught the interest of many researchers and a small expedition party soon travelled to the once-abandoned land in order to study the meteor crash site. To their astonishment, they found the land alive with the cycle of the four seasons, a phenomenon unseen since the age before the Great Darkness. The land, once dead, had started to thrive with new life.
The Starhaven Project
1748 AD - Present
After this discovery, several expedition parties were sent to the continent to gather more information. However, it quickly became clear that a more permanent settlement was needed in order to proceed. Continuous travels were impractical and cost too much funding. After many discussions and planning between the nations, a project was brought into life in order to populate the once-forgotten land. A small settlement named Starhaven was built and people to move to the island were recruited.
Tensions in the Land of Eternal Summer
1752 AD - 1753 AD
In the Land of Eternal Summer, a troubling event has left people deeply unsettled. For the first time ever, the Day of Renewal failed to occur. Normally a time of celebration and divine blessing, the day came and went without any sign from their God. Whispers of fear and doubt spread rapidly. Had their God abandoned them? Had he lost his power? Or had the people themselves failed...had they not prayed or worshipped enough? No one truly knows the answers, but tension is gripping the land, and tempers are running high.Perhaps it is this growing unease that has caused relations with Vernalia to sour. Heated debates between the two regions have become more frequent, and cooperation between them have begun to fray. To make matters worse, it has now been confirmed that Gildenfallâs Day of Renewal failed as well, leaving both nations shaken and uncertain.
War of Shattered Faith
1753 AD - 1754 AD
After the Day of Renewal failed in both Solterra and Gildenfall, tensions between the two regions steadily worsened. At first, it was just unease and speculation, followed by harsh words and public arguments. Disagreements turned into border disputes, and before long, the first skirmishes broke out. Now, the two nations are fully at war. Neither side is willing to take the blame, and both accuse the other of offending the Gods and throwing the world out of balance.Vernalia has tried to stay out of the conflict, but it finds itself in an increasingly awkward position between the two. While it hasnât taken a side, pressure is building from all directions. Frigoria, far removed and more isolated, remains uninvolved. Its distance and disinterest have kept it from being drawn into the conflict.
â The Chronicles of Starhaven â
Current Year: 1753 AD
Start of the Starhaven Project
1751 AD - 1752 AD
The Starhaven project advanced steadily, and soon the first wave of residents was ready to move onto the island. Though the land was still barren and undeveloped, the settlers brought energy, determination, and a vision for a brighter future. Together, they worked tirelessly to transform Starhaven into a place they could truly call home. It wasnât always easy. Progress was slow at first as the early days were filled with challenges and setbacks. However, through cooperation and perseverance, the residents managed to overcome every obstacle.Meanwhile, the leading research team, who had spearheaded the initial expeditions, found themselves overwhelmed with administrative tasks as they coordinated the settlementâs growth. Their focus on paperwork left little time for the actual research that had brought them to Starhaven in the first place. This did not go unnoticed by the four nations - Vernalia, Solterra, Gildenfall, and Frigoria - who had all invested heavily in the project. Concerned about the lack of scientific progress, they decided it was time to step in and take matters into their own hands.
Miriel Willowmist's Mayoralty
1752 AD - 1753 AD
To relieve the leading researchers of their administrative burden and allow them to return to their work, representatives from Vernalia, Solterra, Gildenfall, and Frigoria were sent to Starhaven. Their mission was simple: to oversee the settlement and nominate one of their own as the first mayor of Starhaven. After a public election, Miriel Willowmist, an elf from Vernalia, was elected as the first mayor.Under mayor Mirielâs leadership, the focus of Starhaven shifted back to research in all fields, including the mysterious meteor crystal at the crash site. For the first time, the crystal was cut into for study, and what followed was both fascinating and strange. A fine dust released during the cutting process caused small crystals to grow on those who had been exposed to it, temporarily enhancing their magical abilities. Though the effects only lasted a few weeks, the phenomenon became the foundation for further study, and excitement buzzed through the research community.After a public vote, it was decided that further research on the crystal was necessary. The decision to cut it down entirely was risky, and ultimately led to disaster. A surge of unstable magical energy burst from the crystalâs core, injuring many and scattering fragments across the island. But the choice wasnât without its rewards. The explosion unlocked new insights into magic, and several breakthroughs followed in its wake. With the central crystal destroyed and its remnants under active study, focus began to shift toward exploring the rest of the island. Starhavenâs efforts turned outward, expanding its borders in the hopes of discovering new phenomena that might help understand the mysteries of the island.
New Roots, Old Tensions
1753 AD - present
When it came time to vote for mayor again, Miriel Willowmist was re-elected for a second term. Her calm leadership had earnt the trust of many, and with Caladryn now officially appointed as her advisor, the islandâs magical research efforts felt more focused than ever. Neria, who had also run for the advisor role, lost by a narrow margin. Rather than dwell on the outcome, she redirected her energy into supporting the townâs church, becoming the driving force behind its growth into a place of spiritual importance.Although research into magic remained a major focus, efforts began to shift elsewhere. With the explosion at the meteor site behind them and the resulting crystal shards now providing a stable and steady source of study, researchers had what they needed to continue their work. Recent tests confirmed what many had suspected: the magic within the crystal is largely aligned with light magic, though strange, raw magical energy seems to pulse through it as well. It could help explain why the meteorâs arrival dispelled the islandâs long-standing darkness, and perhaps also why the first attempt to cut into the crystal had unleashed such a blinding wave of light.With the immediate danger past, resources were reallocated to expand the townâs reach. More of the island was mapped and cleared, new jobs emerged, and Starhaven steadily grew in both size and reputation. More tourists had begun to arrive, curious to see the place where all four seasons lived side by side.Meanwhile, the growing conflict between Solterra and Gildenfall began to cast a shadow over Starhavenâs representatives. Although they did their best to remain professional, cracks were beginning to show. Tensions flared behind closed doors, and pressure began to mount on Miriel to publicly state where she and Starhaven stand. So far, she has remained silent, mirroring Vernaliaâs own stance, but many believe it is only a matter of time before the island will be forced to pick a side.
â Who lives in the world? â
The following species can be found across the lands of Mythria. Each section provides you with an overview of the selected species and its most prominent features. Remember that the sections point out elements that are most commonly found among the respective species. A character can, but doesnât necessarily have to follow them.
â The Birds and the Bees â
When individuals from different species choose to have a child together, there is a 60% chance that the child will share the same species as the mother, and a 40% chance for the child to inherit the father's species. Additionally, when an elf is part of an interspecies couple, there is a 20% chance that the offspring will be a half-elf.
â Humans â
Common

+1 CHA or INT
Humans make up the biggest part of the population in Mythria. They are very diverse in appearance with variations in height, skin colour, hair, and eye colour. They are well adapted to various environments and can therefore be found almost everywhere across the world. Due to their rich history in adapting and thriving in various geographical landscapes, humans have founded many of the newer cities. In the past, humans have tried to make up for their generally low affinity with magic with studying the arcane arts, making most of the experts in the field humans to this date. Humans typically live up to 80-100 years.
Visual Guide
Required
⤠natural skin colour
Permitted
⤠any hair colour⤠any eye colour
Not Allowed
⤠neon colours⤠unnatural skin colours
â Elves â
Common

+1 DEX or WIS
Elves are generally taller and more slender than humans and have distinctly long, pointed ears. Their ethereal features let them appear young and graceful, no matter their age. Elves can be found all across Mythria and often prefer to build their own communities close to or within forests. The biggest population of elves can be found in Vernalia. They value arts and scholarly pursuits which is why many art galleries and colleges are founded by them. Elves have a naturally strong affinity for magic, with most showing an affinity for either wind of earth magic. Elves typically live up to 200-250 years.
Visual Guide
Required
⤠long, pointy ears⤠natural skin colour
Permitted
⤠any hair colour⤠any eye colour
Not Allowed
⤠neon colours⤠unnatural skin colours⤠short ears
â Hybrids â
Common

+1 CON or STR
Hybrids look mostly like humans with animalistic features like fur, tails and ears that represent the respective animal they are related to. They furthermore show some traits that can be traced back to their animal lineage, such as enhanced senses, higher agility or better night vision. Hybrids are said to have their ancestry in the ancient beasts that once roamed the lands and many of them are proud of their heritage. They can be found across all of Mythria, although they tend to choose to live in areas that are also inhabited by their animal counterparts. Hybrids typically live up to 70-100 years.
Visual Guide
Required
⤠mostly human appearance⤠features that fit their respective animal⤠appearances based on land mammals, reptiles or birds⤠natural skin colour
Permitted
⤠any hair colour⤠any eye colour⤠wings (not capable of flight)⤠tails, horns, whiskers, toe beans, animal ears, fangs, retractable claws, unusual tongues, unusual pupils
Not Allowed
⤠neon colours⤠unnatural skin colours⤠two pairs of ears⤠digitigrade legs, hooves, talons⤠more than one set of legs or arms⤠wings (capable of flight)⤠appearances based on insects, arachnids or sea creatures
â Half-elves â
Uncommon

+1 DEX or CON
Half-elves blend features of their elven and non-elven heritage. Their appearance varies widely based on their parentage, but one feature all half-elves have in common are their short, pointy ears. A half-elf with dragonkin parentage could, for example, have a small horn, and a half-elf with hybrid parentage could have toe beans. Half-elves usually adapt to the community they are born into or live in and rarely form their own distinct societies. Some half-elves have a stronger affinity to magic than others, but their magical affinity is generally never as strong as their parentsâ. Half-elves typically live up to 100-120 years.
Visual Guide
Required
⤠short, pointy ears⤠1 visual feature that fits their respective parentage⤠natural skin colours
Permitted
⤠any hair colour⤠any eye colour
Not Allowed
⤠neon colours⤠unnatural skin colours⤠more than one pair of ears⤠more than 1 visual feature that fits their respective parentage
â Witches â
Uncommon

+1 INT or WIS
Witches are recognisable by their forked ears and their striking eyes which resemble gemstones. According to old stories, the first witches were once humans that received a blessing from the Gods, granting them a stronger affinity for magic. Because of this, witches display a trait unique to them: an affinity for two types of magic. They are known for their long-lived traditions in herbalism and alchemy and are renowned for their expertise as herbalists and potion makers. Many of them can be found in Gildenfall. Witches typically live up to 150-180 years.
Visual Guide
Required
⤠forked ears⤠gemstone-like eyes⤠natural skin colour
Permitted
⤠any hair colour⤠any eye colour⤠pointy, forked ears
Not Allowed
⤠neon colours⤠unnatural skin colours⤠long ears
â Dragonkin â
Rare

+1 STR or CHA
Dragonkin resemble humans with draconic features, such as horns, scaled skin and slitted eyes. There is something inherently majestic about their presence and others often perceive their appearance as either imposing or charismatic. Dragonkin are believed to be descendants of the dragons that once lived in Mythria and make up for the smallest part of the population. Many dragonkin prefer to keep to themselves and live far away from other communities. Just like their ancestors, they possess an innate strong affinity for magic. Dragonkin usually live up to 250-300 years.
Required
⤠horns⤠tails⤠natural skin colour
Permitted
⤠any hair colour⤠any eye colour⤠leathery wings (not capable of flight)⤠slitted pupils, forked tongue, scaled skin, big claws⤠round or pointy ears
Not Allowed
⤠neon colours⤠unnatural skin colours⤠antlers⤠wings (capable of flight)⤠whiskers⤠long ears
â The Gods â
The gods of Mythria are said to originate from a distant realm known as the Sea of Stars. This far-off place is their original home, the birthplace of their magic, and the source from where they crafted everything in Mythria. However, this act of creation significantly drained their powers. Their strength was further diminished following the Great Darkness, which pushed their abilities to the brink.
Consequently, the Gods have retreated into a state of slumber to regain their strength and once a year, each God rouses from this slumber to bless the lands anew with their magic to prevent the world from being consumed by darkness again. Luminaâs and Shadaronâs disappearances remain a big mystery to this day.
Caelestis, the Goddes of Wind
Patron of Spring
Day of Renewal: March 21st
Caelestis is often described as capricious and free-spirited, perfectly embodying the wind's unpredictable whims. She is revered for her boundless creativity, yet she is equally known for her elusive nature. Often regarded as the guardian of safe travels, change, and artists, Caelestis holds a special place in the hearts of many. According to popular belief, she resides within the endlessly winding paths of the Whispering Canyons.

Ashen, the God of Fire
Patron of Summer
Day of Renewal: June 17th
Ashen is often spoken of as fierce, passionate, and proud, capturing the essence of everlasting flames in his very being. His immense strength is a source of great admiration, particularly among those familiar with his fiery spirit. Frequently seen as the protector of warriors, strength, and guardianship, Ashen holds a revered position. Legends say he rests at the heart of the active volcano, Mount Emberpeak.

Erdar, the God of Earth
Patron of Autumn
Day of Renewal: September 23rd

Erdar is known for being incredibly patient, nurturing, and always persevering, much like the earth itself. He's famous for his immense kindness, though he's often seen as a bit too passive. People often think of Erdar as the protector of farmers, homes, and fertility. According to legend, he's resting deep underground, right beneath an ancient tree in the Emerald Woods.
Maristelle, the Goddess of Water
Patron of Winter
Day of Renewal: December 11th

Maristelle is renowned for her insightfulness, inquisitiveness, and adaptability, qualities that reflect the deep mysteries of the sea. She's widely admired for her profound wisdom and her ability to remain calm in the midst of chaos. Yet, she's also known for a certain sense of ambiguity that surrounds her. People often see Maristelle as the guardian of scholars, seafarers, and healing. Legend has it that she resides in the depths of the Azure Sea.
Lumina, the Goddess of Light
Patron of the Day
Day of Renewal: None
Lumina remains an enigma, her story clouded in mystery since her disappearance following the Great Darkness. Over time, scholars have pieced together various theories to explain the events of that time period. The most widely accepted theory suggests a fierce conflict between Lumina and Shadaron, leading to speculation that Lumina was either banished, expelled, or possibly met a more tragic fate at the hands of Shadaron.

Shadaron, the God of Darkness
Patron of the Night
Day of Renewal: None
Similarly to Lumina, Shadaron's fate is shrouded in uncertainty, his own disappearance closely following the Great Darkness. Theories about this period abound among scholars, with many converging on the idea of a significant conflict between Shadaron and Lumina. The prevailing belief is that in the heat of their dispute, Shadaron may have banished, expelled, or even been responsible for Lumina's death.

â Religion â
While the existence of the Gods is not disputable, not everyone actively worships them. Most people pay tribute to the Gods during certain holidays, but it is neither mandatory nor necessarily expected by society to do so. Some people may choose to worship all Gods, others might choose to only worship one or two Gods. Everything is generally accepted as long as people act peacefully and respectfully.
â Magic â
The world of Mythria was created through magic and as a result, everything and everyone that inhabits it has some degree of magic. Old legends tell of a time when people could easily harness this magic, doing things like igniting flames or freezing water with just a flick of the hand. But after the Great Darkness the magic in the world and within its people weakened significantly. These days, people can't perform magic on their own. However, scholars have discovered how to use certain gems and minerals to channel and control magical energy.Everyone in Mythria has a natural affinity for one of the six magical elements: wind, fire, earth, water, light, or darkness. Witches are unique in this respect, as they have an affinity for two elements. Many people live their whole lives without discovering their magical affinity, but it's always there. Scholars and researchers have developed tests to determine a person's magical element. Another way to discover one's affinity is through the Fatesight Flower. When touched, these flowers change colour to reveal the person's specific type of magic.Recently, however, a groundbreaking discovery was made in Starhaven: a way to change a personâs magical affinity. While this process doesnât increase oneâs magical potential, it does alter the element they are naturally attuned to.
â Magic Items â
Magic items are a valuable commodity in Mythria. Due to their high cost and limited availability, they arenât something you can simply purchase anywhere. In many cases, magic items are passed down through generations as family heirlooms, while others are gifted during special occasions such as graduations or weddings.To perform magic, a person needs a magic item, as the magic within individuals is too weak to be harnessed on its own. Each magic item is designed with a specific purpose. For example, a fire-lighter magic item might be able to ignite flames, but it wonât help summon a gust of wind or heal an injury.There are two types of magic items: personal magic items which draw magical energy directly from the user, and self-powered magic items which contain stored magical energy, allowing them to operate independently of the userâs magic. Personal magic items are more common and affordable, but require the user to have enough magical stamina to power the item. Self-powered magic items eventually run out of energy and need to be recharged. Items like magical refrigerators or magical lamps fall into this category.Larger cities tend to have more access to magic items due to wealth and trade connections, whereas smaller communities often have fewer. However, certain smaller towns or villages may specialise in crafting or maintaining magic items if they have strong ties to magic.
â Jobs â
The following jobs are currently available to apply for. More jobs will become available as the town grows.
Farmer
Farmers maintain farmland and cultivate crops. They plant, tend to and harvest them. With the changing seasons, careful planning is needed as seasonal crops canât be grown all year around on the island.Rancher
Ranchers oversee the care and breeding of livestock such as cattle, sheep and chickens. Aside from taking care of animals, they also manage pastures and feed. Furthermore, they take care of the sale of animal products.Stablehand
Stablehands are responsible for the maintenance and well-being of horses within the stables. They ensure that all horses are groomed, fed and exercised according to strict schedules. Their daily tasks include cleaning stalls, bedding down horses and preparing them for rides or training sessions.
Apothecary
Apothecaries create medicinal potions and remedies. They have an extensive knowledge about the medical properties of plants and minerals and know how to prepare them in order to create medicine. They can diagnose and treat minor ailments.Physicker
Physickers specialise in the treatment of injuries and physical ailments. Unlike apothecaries who focus on crafting remedies, physickers diagnose conditions, dress wounds, set bones, and care for the sick directly. They rely on practical medical knowledge, steady hands, and field experience to treat patients.Herbalist
Herbalists specialise in collecting, identifying and cultivating medicinal plants, herbs and fungi. They are adept at discerning the healing qualities of plants and use their expertise to come up with new ideas for natural remedies, though they do not produce medicine themselves.
Fauna Researcher
Fauna researchers study animal life and behaviours. They conduct fieldwork, collect data and - if necessary - contribute to wildlife conservation. Their work often involves monitoring animal populations and studying their interaction with the environment.Flora Researcher
Flora researches specialise in studying plant life. Their work includes plant identification and studying plant ecology and growth. They may put their botanical knowledge to use in the field or in research facilities.Arcane Researcher
Arcane researchers study magic. They focus on analysing the way in which magic influences its environment, how to conduct magic, as well as other magical phenomena. They are tasked with studying the enigma surrounding the meteor crash and the sudden burst of magical energy the island received through it.Arcane Engineer
Arcane engineers specialise in designing and constructing magical devices and containment tools. Unlike arcane researchers who study the nature of magic, engineers focus on the practical application. They build objects that store, direct, or stabilise magical energy.
Blacksmith
Blacksmiths craft and repair metal items. They are skilled in forging techniques and understand how to use different metals. They can use their expertise to create both functional and decorative metalworks.Carpenter
Carpenters build and repair wooden structures and objects. Thanks to their expertise, they know how to work with various types of wood and are capable of creating everything from furniture to house frames.Harbourmaster
Harbourmasters oversee the activity at the docks, ensuring smooth coordination of all boat traffic and shipments. They manage schedules, maintain records, and ensure that vessels are safely loaded and docked.Tailor
Tailors craft, alter, and repair garments according to the specific needs and preferences of their clients. With a keen eye for fabric and detail, they transform material into customised outfits.Shoemaker
Shoemakers craft and repair footwear suited for both everyday wear and special occasions. They work with leather, fabric, and other materials to produce durable, comfortable shoes tailored to individual needs. Their expertise ensures a proper fit, good design, and long-lasting quality.
Chef
Chefs prepare, cook and present food for the island. They are creative in recipe development and skilled in various cooking techniques. Thanks to their expertise, they know how to prepare different foods safely and know how to work resourcefully with the ingredients they have at hand.Waiter
Waiters are key frontline staff in the island's restaurant. Skilled in menu knowledge and customer service, they take orders, serve meals and ensure that customers' needs are promptly met throughout their visit.Butcher
Butchers skilfully cut and trim meat from larger, wholesale portions into steaks, chops, roasts and other cuts. A butcherâs expertise ensures that customers receive the freshest and finest meat products suited for various culinary needs.Fisher
Fishers are responsible for catching fish and other seafood from rivers, lakes and the sea surrounding the island. They use their knowledge about fish and their behaviours to choose the right fishing techniques and equipment to fish sustainably.Baker
Bakers prepare fresh bread, pastries, and sweets for the community. Working early mornings and long hours, they mix, knead, and bake a variety of goods using seasonal ingredients.
General Store Worker
General store workers manage the sale of essential items such as tools, supplies, snacks, and seasonal goods. They restock shelves, track inventory, and assist customers with everyday needs. Their knowledge of products and helpful attitude make them a cornerstone of daily life on the island.Clerk
Clerks manage administrative duties within the town hall. They handle public records, assist with licensing and permits. Clerks ensure smooth operations by organising files, scheduling appointments and maintaining up-to-date records of council decisions.Librarian
Librarians manage the collection of books, scrolls and other informational media. They assist with research through maintaining and organising library materials and ensuring that knowledge is preserved and easily accessible.Historian
Historians study and preserve the stories, customs, and material culture of Mythria. They collect oral histories, study artifacts, and document traditions to better understand both past and present life. Their work supports education, research, and cultural awareness.Journalist
Journalists gather, investigate, and report on events happening around the island. Whether theyâre interviewing townsfolk, attending council meetings, or chasing down local rumours, they strive to keep people informed and connected.Postman
Postmen are responsible for the timely delivery of mail and packages across the island. They're also in charge of collecting purchase orders from the shops so that they can be forwarded to the mainland.
Inn Worker
Inn workers are responsible for ensuring guests have a pleasant stay. They handle check-ins, clean and maintain the rooms, and ensure everything in the inn is in good working order, making sure guests feel comfortable and well-cared for during their visit.Bartender
Bartenders work at the small bar in the Crystal Lantern. They serve drinks, keep the bar area clean and inviting, and make sure guests have everything they need while enjoying their drinks. Whether itâs a fine cocktail or a casual pint, theyâre always ready to serve up a good time.Performer
Performers bring energy and entertainment to the island with their talents. Whether theyâre singing, telling stories, juggling, or playing music, they keep the atmosphere lively and exciting by performing on the small stage at the inn. Their shows add charm to the evenings, giving both residents and visitors something to look forward to.
Scout
Scouts are skilled in navigation and exploration. They scout unfamiliar territories to gather information on them and report on conditions and potential dangers or threats. Scouts are very adept in survival skills and often also double as guides.Watcher
Watchers are trained to monitor and defend the town from natural threats and aggressive wildlife. They patrol risky areas, investigate disturbances, and ensure the safety of the islandâs residents.Miner
Miners extract minerals and resources essential to the island's economy. They ably navigate subterranean veins, chipping away at rock faces to reveal valuable ores Their work ensures a continuous flow of resources, which are crucial for the island's development.
Cleric
Clerics provide spiritual guidance and conduct rituals and ceremonies. They also offer counsel, moral guidance and support to community members, be it in matters of faith or mundane struggles.Bathhouse Worker
Bathhouse workers ensure the smooth operation of the public springs and bathing facilities. They maintain cleanliness, provide fresh towels and herbal oils, and assist guests with scheduling or treatments. Their hospitality helps keep the springs a relaxing, well-kept retreat.
â Flora & Fauna â
The fauna and flora in Mythria is affected by the magic that flows through the world. Plants can have stronger or unique flavours and medicinal herbs can possess stronger healing abilities than theyâd normally have. The animal world in Mythria is also unique. In some places, deer have flowers growing on their antlers and glowing fish can be spotted swimming through rivers - a testament of the ever-present magic of the Gods.
Unique flora and fauna that isn't found anywhere else in Mythria has been spotted around Starhaven.
â Flora â
The following plants, herbs and fungi have been discovered in Starhaven. The list will expand as more section of the island are being explored.
Fatesight Flower
Fatesight Flowers aren't unique to Starhaven, but it is quite peculiar that they have been growing there in perpetual darkness. These flowers have a unique property to them: when touched, they will change their colour to match the magical affinity of the person who touched them. The stamen of this flower produce golden, glistening pollen.
Wind = shades of light purple
Fire = shades of red
Earth = shades of brown
Water = shades of blue
Light = shades of yellow
Darkness = shades of black

Arable: No
Edible: No
Bluefrost Kelp
Dark-blue algae that were found in the water surrounding the island. They are cool to the touch and continue to stay cool for up to 24 hours after being harvested. They are somewhat crunchy and taste very refreshing. Bluefrost Kelp can be used for both medicinal and culinary purposes.

Arable: No
Edible: Yes
Moonveil Herb
A delicate, translucent herb with pale white leaves that seem to shimmer faintly under the moonlight. Cool and smooth to the touch, it carries a subtle, almost mint-like scent. Moonveil Herb is often used in teas and medicinal salves, known for its calming properties and ability to soothe mild fevers. Some claim it enhances dreams, making them more vivid and easier to recall.

Arable: Yes
Edible: Yes
Lumegrass
A vibrant herb that comes in a variety of colours, each shade said to have distinct properties. Fine, powdery pollen coats its blades, carrying the herbâs beneficial effects. Red is believed to promote endurance and vitality, orange sharpens focus, yellow boosts energy, green aids digestion, blue promotes relaxation, indigo eases tension, and violet supports restful sleep. Commonly used in tonics, teas, and herbal remedies, Lumegrass is valued for its versatile benefits.

Arable: No
Edible: Yes
â Fauna â
The following animals have been discovered in Starhaven. The list will expand as more section of the island are being explored.
Blue Bird

Tameable: ???
Edible: ???
Several researchers have reported sightings of a big blue bird on the island. Not a lot of information could be gathered on it yet.
Bloomquill

Tameable: No
Edible: No
Big, stout birds that are about the size of a medium-sized dog. Their tail feathers are made out of a type of lilac and have a very strong floral smell to them. Despite their cute and harmless appearance, these birds can be quite aggressive when they feel threatened. They have little teeth inside their beaks and will both bite and peck when attacking someone or something. Bloomquills are solitary creatures.
Glitterpaw

Tameable: Yes
Edible: Yes
Small rodent-like creatures that are about the size of a squirrel. They are often found near Fatesight Flowers as they seem to be fond of their glittery pollen. They use their bushy tails to store food and trinkets they like. Glitterpaws are adept at climbing and very nimble. They're curious about people and will approach when coaxed with food or shiny trinkets. Glitterpaws live in groups.
Fuzzbuzz

Tameable: Yes
Edible: No
Big moth-like creatures that are about the size of a rabbit. Their whole bodies, minus their wings, are covered in a layer of soft fuzz. Their collars are covered in a thick layer of wool which can be harvested and used to make clothing. They make a buzzing sound when they fly that almost sounds like purring. Fuzzbuzz are nocturnal creatures and can be found both alone and in groups.
Quartzle

Tameable: No
Edible: No
Hedgehog-like creatures that are about the size of a cat. Instead of quills, their bodies are covered in crystals which come in shades of light purple, red, brown, blue, yellow and black. It seems that the crystals on their back can change colour depending on their diet. Aside from bugs, they also eat ores and gems. They like to hike up hills and then roll down. Quartzles can be found both alone and in small groups.
Pollenwhisk

Tameable: No
Edible: Yes
Small, mouse-like creatures with collars of leaves around their necks and tiny flowers blooming at the tips of their tails. Pollenwhisks have a habit of rubbing their heads into flowers, dusting themselves in pollen that tints their fur in vibrant hues over time. They often rub against surfaces or one another, leaving behind faint floral scents as a way of marking their territory. Pollenwhisks can be found both alone and in small groups, though they prefer companionship.
Feathercrests

Tameable: Yes
Edible: Yes
Bird-like creatures with fans of colourful, patterned tail feathers. Haughty and self-assured, they often strut about as if they own the land beneath their feet, showing little fear of larger creatures. Their eggs are strikingly coloured in rich hues of blue, blending seamlessly with their nests hidden among rocky outcrops or dense foliage. Feathercrests can be found alone or in loose pairs but rarely gather in large groups.
â Maps â
Mythria is primarily divided into four regions, each one locked in a single season: spring, summer, autumn and winter. A variety of landscapes and cultures can be found across the lands.
Starhaven marks the exception. It is the only place where the seasons shift which makes it an interesting place to study and live in.
â Map of Mythria â

Vernalia
The Land of Eternal Spring
Largest City: Bloomridge
In Vernalia, one can find blooming meadows, vibrant forests, clear rivers and picturesque mountain ranges. Itâs governed by a council in Bloomridge that represents various regions. Vernalia primarily exports flowers, herbs, honey and floral products.


Solterra
The Land of Eternal Summer
Largest City: Sunspire
Solterra offers a variety of landscapes: hot deserts with dunes, lush jungles and beautiful beaches can be found across the land. Itâs a monarchy that is based in Sunspire, the remaining land is divided into regions and ruled by various dukes. Solterra primarily exports tropical fruits, spices, pottery and glass products.


Gildenfall
The Land of Eternal Autumn
Largest City: Goldengrove


Colourful forests, rolling hills and big farmlands stretch across the idyllic Gildenfall. Its governance lies in the hands of regional leaders and elders that reign independently. Gildenfall primarily exports vegetables, grains, wooden products and wine.
Frigoria
The Land of Eternal Winter
Largest City: Winterhold


Frozen lakes and icy mountains grace the snowy landscape in Frigoria. Itâs governed by a confederation of clans that is each led by a chieftain; the confederation comes together once a year for a meeting. Frigoria primarily exports minerals, gems, metal products and winter wool.
Starhaven
The Land of Eternal Darkness
Largest City: None
Starhaven was covered in total darkness until a meteor crashed down on the island some years ago. Now, Starhaven experiences all four seasons, a phenomenon not seen since the age before the Great Darkness. The town is currently led by Miriel Willowmist, Starhaven's first mayor.


â Map of Starhaven â

Currently, the north-eastern region of Starhaven serves as the islandâs central hub. Exploration has begun to branch outward: further inland into the dense central forests and along the eastern coastline. As the town grows, more locations will be revealed, and already established areas will continue to expand alongside the community.
Locations were updated after Town Expansion #3
Eternal Starfield
A much smaller island to the north of Starhaven, easily reached by boat. Though still shrouded in perpetual darkness, its beauty continues to mesmerise. The Fatesight Flowers remain in bloom, their golden pollen floating into the air like glimmering stars. A small research outpost has been added to study the strange flora and the islandâs lingering darkness, with a permanent ferry stop now operating for visitors.
Sunrise Farm
Fully flourishing and expanded, Sunrise Farm has become the agricultural heart of Starhaven. It now features a greenhouse for year-round crops, irrigation systems, and a modest produce stand for selling directly to locals. The once modest fields now stretch into tidy rows, buzzing with activity from dawn to dusk.
Sunset Ranch
Now home to a wider range of animals, the ranch has added a small dairy processing barn and upgraded fencing and shelter for livestock. A veterinarian station ensures animal health and welfare, making the ranch a cornerstone for both food production and care.
Sundown Stables
Expanded with new stables and a small training arena, Sundown Stables now accommodates more riding animals and hosts riding lessons and events. The scenic trails remain a popular pastime for residents and visitors alike.
Golden Beach
Stretching along the northeastern shore, Golden Beach is famous for its shimmering sands that seem to glow in the sun, giving the shoreline its name. Itâs a favorite spot for both locals and visitors, offering gentle tides, quiet walks, and seasonal festivals. With the recent improvements to nearby infrastructure, small cabanas and shaded resting spots have been added for picnics or seaside lounging.
Bluewater Docks
Expanded to include additional docking space, Bluewater Docks now boast improved storage areas and a fish market pavilion. A local repair shop for small boats and fishing equipment has also opened nearby.
Town Hall
With more residents and projects underway, Town Hall now includes a larger main hall for public forums, additional offices, and a community board. The surrounding square hosts regular town meetings, open markets, and seasonal festivities.
Healing Leaf Pharmacy
The Healing Leaf Pharmacy continues to provide Starhavenâs residents with a wide range of medical supplies and remedies. Recently expanded, it now includes a small consultation space and improved storage for prepared treatments. Apothecaries here focus on mixing and refining medicines, while sourcing ingredients from local herbalists and traders. Efficient and well-organised, the pharmacy has become the go-to place for treating everyday ailments and stocking up on essentials.
Ironworks Forge
The forge has expanded with a new back wing dedicated to smelting raw ore sourced from the quarryâs recently opened mine shaft. Now boasting reinforced furnaces and larger workspaces, it can accommodate bulk material processing and larger-scale public commissions. Whether it's crafting tools, repairing gear, or refining metal for architectural projects, the Ironworks Forge remains one of the most essential facilities in Starhavenâs continued growth and infrastructure efforts.
Craftwood Carpentry
Now operating out of a much larger multi-room facility, Craftwood Carpentry is capable of handling delicate scrollwork, household furnishings, and large construction components with ease. It plays an integral role in both private and public development projects. The air always carries the scent of sawdust and varnish, and locals often visit for handcrafted furniture, tools, and seasonal decor.
Rise and Shine Bakery
The scent of warm bread and sweet pastries drifts from the windows of Rise and Shine. The bakeryâs shelves are always stocked with fresh loaves, rustic pies, and buttery treats made with seasonal ingredients. Simple, comforting, and always delicious, itâs the type of place that quickly becomes part of your routine, whether youâre stopping by for a morning roll or picking up something sweet on the way home.
Seasons Table
More than just a restaurant, Seasons Table has become one of the most vibrant gathering places in Starhaven. The menu changes with the seasons, highlighting local produce, fresh catches, and inventive culinary experiments. With a larger seating area and an outdoor dining space, the restaurant now hosts community dinners, food-themed festivals, and cooking classes. It remains one of the most cherished places to unwind after a long day.
The Crystal Lantern
The Crystal Lantern is Starhavenâs go-to spot for a warm bed and lively evenings. With its cosy wooden interiors and soft lantern light, it offers a welcoming space for both residents and visitors. Expanded to welcome the islandâs growing population, the inn now boasts more rooms, a better-stocked bar, and a redesigned performance stage.
Starhaven Sundies
Starhaven Sundries is the go-to spot for everyday essentials. From lantern oil to simple lunchboxes, the shop carries a rotating selection of tools, household goods, snacks, and seasonal items. A chalkboard out front lists weekly specials and community notices. Itâs the kind of place you stop by for one thing and leave with five.
Butchery
Now better equipped and streamlined, the butchery supplies quality cuts of meat to the island's households and eateries alike. Storage facilities and preparation counters have been upgraded to handle greater volume. Speciality meats, imported spices, and house-seasoned blends are occasionally sold in small batches, making it a surprise favourite for home chefs and foodies.
The Gilded Thimble & Sole
What began as a small tailoring studio has grown into a full-fledged boutique and workshop. Now known as The Gilded Thimble & Sole, the shop offers an impressive variety of fabrics, embroidery services, and seasonal fashion lines alongside a newly added shoemaking corner. Custom garments, ceremonial robes, durable footwear, and practical wear are all crafted with care and a personal touch. From hand-stitched boots to beaded slippers, the shoemakerâs bench is rarely empty.
Starhaven Research Facility
Already the largest building in Starhaven, the Research Facility has seen further upgrades. New wings have been added to accommodate cross-disciplinary studies in flora, fauna, and arcana. The building now houses a lecture hall, shared workspaces, and a secure vault for sensitive samples. As one of the islandâs proudest institutions, it has begun to draw in researchers from other regions.
The Arcane Emporium
A visit to the Arcane Emporium is like stepping into another world. The shop is adorned with extravagant furnishings, shimmering fabrics, and intricate chandeliers that cast a magical glow over the entire space. Every inch of the emporium exudes opulence. Some might call the decor over the top, but Caladryn, the shop owner, clearly has an eye for luxury and dramatic flair.
Church of Harmony
The once-humble chapel has grown into one of Starhavenâs most beloved landmarks. Renovations have added a bell tower, improved acoustics, and a peaceful garden just outside its walls. Since her arrival, Neria has become a guiding presence, dedicating much of her time to the chapelâs upkeep and spiritual work. Under her care, the site has flourished, and so has devotion to the Goddess of Light. At the centre of the church's garden stands a statue: a woman with undefined features. Rumours say prayers made at the statue bring blessings, drawing hopeful visitors from beyond the island. While still welcoming all faiths, the chapel has quietly become a place of miracles said to be granted by Lumina.
Library
The Starhaven Library now spans multiple rooms filled with bookshelves, study nooks, and archival collections. It includes both contemporary literature and rare tomes, offering a blend of leisure and academic reading. Quiet, welcoming, and filled with the soft rustle of turning pages, it has become a peaceful retreat for scholars and daydreamers alike.
The Seasonal Times
Starhavenâs local newspaper, The Seasonal Times, operates out of a cosy office. Its bulletin board is always pinned with notes, schedules, and half-scribbled headlines. Inside, desks are stacked with parchment and ink, and the scent of fresh tea mingles with the rustle of turning pages. Each seasonal edition includes news updates, community highlights, editorials, and the occasional odd story from around the island.
Pigeon Post Office
Expanded to accommodate the townâs growing communication needs, the Pigeon Post Office now handles local and overseas mail, small packages, and seasonal courier services. The building still features its namesake pigeon, who remains nested comfortably on the roof. During festivals, the post office offers decorative mail and themed deliveries.
Mermaid's Reach
Beyond the golden sands, past the cliffs at the edge of Golden Beach, lies a hidden stretch of coast known as Mermaid's Reach. The shoreline shimmers with colourful sea glass and smooth stones, glinting in the sun like scattered jewels. When the tide is low, cave mouths emerge from the rocky cliffs. Some of the sea caves are narrow and twisting, others vast with worn stone walls. Treasures can sometimes be found within the caves, likely carried in by the currents from old shipwrecks. However, exploring them isnât without risk. The deeper you go, the more dangerous the paths become.
Sundrop Springs
Tucked between rocky hills and flowering shrubs, Sundrop Springs offers a tranquil escape for body and mind. With naturally heated mineral pools, private bathing rooms, and a serene atmosphere, it has quickly become a popular spot for rest and rejuvenation. Some say the waters hold magical properties, but such claims remain unconfirmed. A plaque by the entrance honours the residents who helped make the bathhouse a reality: With gratitude to Yenu and Iores, whose contributions brought this place to life.
Starfall Field
Once the epicentre of magical phenomena, Starfall Field is best known for the massive crystal that grew at the site of the meteor crash. Over time, clusters of similar crystals formed throughout the crater, creating a glittering landscape. Since the explosion of the main crystal and its subsequent use in research, active study at the site has lessened. While lingering magical energy still hums faintly in the air, the area is no longer considered dangerous. The most volatile zones have been made inaccessible through protective barriers.
Bedrock Quarry and Mines
Following the discovery of a new vein of ore, the Bedrock Quarry has added a working mine to its operations. With new tunnels and reinforced supports, it now provides building stone, gemstones, and metals. The expansion has led to increased mining activity and a more efficient supply chain, making it one of Starhavenâs key industrial zones.
Sunpetal Glade
This wide, sun-dappled clearing is nestled deep within the woods. Wildflowers bloom in abundance, and a crystal-clear stream cuts through the glade, its banks dotted with smooth stones perfect for resting on. It's a popular picnic spot and the perfect place for nature walks. In the spring, butterflies fill the air in dazzling colours, giving the glade its nickname: "The Meadow of Wings."
Fogbloom Lake
A calm, freshwater lake nestled between gently sloping hills and quiet woodland. The water is cool, clear, and perfect for swimming, fishing, or simply resting by the shore. Wildflowers bloom along the edges, and birds nest in the nearby reeds. On still mornings, mist drifts lazily across the surface, creating a quiet atmosphere. Whether you're there to relax, reflect, or enjoy the gentle sounds of nature, Fogbloom Lake is a peaceful retreat from the bustle of everyday life.
Mossveil Grove
Tucked beneath the gentle canopy of flowering trees and lush moss, Mossveil Grove is one of the most tranquil places on the island. Mushrooms of all sizes and colours grow here in clusters, and bioluminescent caps glow faintly at dusk, lighting the grove with a soft, otherworldly shimmer. Despite its dreamlike atmosphere, the area is perfectly safe and often visited by artists, herbalists, and anyone in need of a quiet moment to breathe.
Outpost
Tucked beyond the treeline outside of town, the Outpost is a sturdy wooden structure built on a natural rise overlooking the surrounding forest. It serves as the base of operations for both the scouts and watchers. The building's weathered walls are lined with old maps, hand-carved markers, and notes from countless ventures into the wild. Equipment hangs neatly from pegs, and a faint trail of bootprints leads in every direction. Despite its rough appearance, the space feels lived-in and well-organised.
Whispering Path
A winding trail that leads toward the deeper woods of the Verdant Verge, the Whispering Path is known for the way the wind slips through the trees, creating faint murmurs that seem to follow travellers as they walk. Itâs a popular spot for gathering rare herbs and vibrant plants, but few linger for too long. Thereâs something about the way the shadows fall here, the feeling of being watched, that makes even seasoned foragers uneasy.
Verdant Verge
A mysterious and densely overgrown stretch of forest, Verdant Verge is known for its unnatural vibrancy. Plants grow at alarming rates, often overtaking paths overnight, and the air is heavy with pollen and unfamiliar scents. Even seasoned scouts find it difficult to navigate, as traditional tracking methods often fail here. While beautiful, the area is known to be dangerous, not only because of the terrain but also because of the unusually intelligent animals that dwell within it.
Silent Ruins
Hidden deep within the forest, these crumbling stone structures are the first known sign of civilisation on the island, believed to date back to a time before the Great Darkness. Covered in moss and etched with strange symbols, the are around the ruins is eerily quiet. Nearby lies a still, glassy pool that never ripples. Cold air lingers in the clearing even on warm days. Researchers are still working to decipher the markings, but many people avoid the place entirely, uneasy with its silence.
Mirrorpool
Located beside the Silent Ruins, the Mirrorpool is a perfectly round, unnaturally still basin of water known for its clear, undisturbed reflections. No matter how strong the wind, its surface never ripples. After an animal was found dead shortly after drinking from it, cause unknown, people are strictly warned not to enter. Some believe its strange nature is linked to the nearby ruins, possibly magical in origin.
Mount Argent
Long obscured by dense forests and ever-present mist, Mount Argent has only recently come into clearer view. Named for the way its rocky peaks shimmer silver at dawn, it towers over the landscape like a sleeping giant. The mountainâs slopes are rugged and largely untouched, with only a few daring explorers venturing upward. Steam sometimes rises from higher ridges, suggesting geothermal activity beneath the surface. It remains largely unexplored for now.

House 01 || Pidgeon Post OfficeHouse 02 || The Gilded Thimble & SoleHouse 03 || Craftwood CarpentryHouse 04 || Craftwood Carpentry [Storage]House 05 || Healing Leaf ApothecaryHouse 06 || Quarters of the Mayor and RepresentativesHouse 07 || Town HallHouse 08 || The Arcane Emporium
House 09 || Church of HarmonyHouse 10 || LibraryHouse 11 || Quarters of the Mayor and RepresentativesHouse 12 || Research FacilityHouse 13 || Seasons TableHouse 14 || Ironworks ForgeHouse 15 || Ironworks Forge [Storage]House 16 || Butchery

House 01 || Sunrise FarmHouse 02 || Sunset RanchHouse 03 || Sundown Stables

Location 01 || Bedrock Quarry
and Mines
â Housing â

Houses will be randomly allocated once your first character joins the group.
Every member starts out with a small house.
House 01 ||House 02 ||House 03 ||House 04 ||House 05 ||House 06 || ValentineHouse 07 ||House 08 ||House 09 || SeronelHouse 10 ||
House 11 || IoresHouse 12 ||House 13 || RyanneHouse 14 ||House 15 || AdonisHouse 16 || IlyaHouse 17 || RatioHouse 18 || HyssopHouse 19 ||House 20 ||
House 21 ||House 22 ||House 23 ||House 24 ||House 25 ||House 26 || TristanHouse 27 || YozoHouse 28 || YanniHouse 29 ||House 30 ||
House 31 ||House 32 ||House 33 || AemosHouse 34 || SigneHouse 35 ||House 36 ||House 37 ||House 38 || PetuniaHouse 39 || TheoHouse 40 || Lindall
House 41 ||House 42 || IlwynHouse 43 ||House 44 ||House 45 ||House 46 ||House 47 || NazarethHouse 48 || WrenHouse 49 ||House 50 ||
House 51 ||House 52 ||House 53 ||House 54 ||House 55 || DatheaHouse 56 || FalineHouse 57 ||House 58 ||House 59 ||House 60 ||
House 61 ||House 62 ||House 63 || MinervaHouse 64 ||House 65 ||House 66 || BriarHouse 67 ||House 68 ||House 69 || PimentoHouse 70 ||
House 71 || LianneHouse 72 || SerenatoHouse 73 || FranziskaHouse 74 ||House 75 || YenuHouse 76 || OdetteHouse 77 ||House 78 || FelixHouse 79 ||House 80 || Dorje
Location 100 || The Crystal Lantern
Room 01 ||Room 02 ||Room 03 ||Room 04 ||House 05 ||Room 06 || IskharRoom 07 ||Room 08 ||Room 09 ||Room 10 ||
Room 11 ||Room 12 ||Room 13 ||Room 14 ||Room 15 ||Room 16 ||Room 17 ||Room 18 ||Room 19 ||Room 20 ||
Room 21 ||Room 22 ||Room 23 ||Room 24 ||Room 25 || BlakeRoom 26 || YuvalRoom 27 ||Room 28 ||Room 29 ||Room 30 ||
Small House
>a small house fits 1 person
>possible upgrades: small garden, small kitchen
>1-2 small pets or 1 medium pet


Medium House
>a medium house fits 2 people
>possible upgrades: medium garden, medium kitchen
>1-4 small pets and/or 1-2 medium pets
â Events â
There are different types of events that will be held in the group. An event will run from anything between two weeks up to two months, depending on its content. For example, a mini-event about fishing will most likely only run for two weeks, whereas a big story event will most likely run for two months to give everyone enough time to participate. Art and writing created for events will earn EXP and bonus GP. There is no set interval or order in which events will be held. Breaks might be taken in between events, but they will never take more than four weeks.
Story Events
Story events will, as the name suggests, contribute to the story of the group. Group members will actively shape the story with their contributions and choices made throughout these events. The nature of these events differs depending on the content.
Town Events
Town events encompass all events that revolve around Starhaven without actively contributing to the setting's story. This includes events about the expansion of the town, as well as events to celebrate seasonal holidays. Group members will be able to actively shape the expansion of the town with their contributions and choices made throughout some of these events. The nature of these events differs depending on the content.
Mini-Events
Mini-events are mostly small, light-hearted events that include prompts and mini-games. Members can host mini-events for special occasions. Want to celebrate your cat's 2nd birthday with everyone else in town or show off the pretty roses in your garden with a garden show? You can host a mini-event for those occasions!
Event Prompts
Specific prompts will be available for events, granting additional GP and/or EXP.
Mini-Games
Some events will include mini-games to make things a bit more fun. These mini-games might make use of the stat system.
Bond Levels
Sometimes, events will include chances to strengthen bonds between characters. By taking part in these prompts, characters can deepen their relationships and even gain bond levels through shared experiences or meaningful interactions. These opportunities donât come around often, making them a special way to grow connections.
Time Skips
There might be time skips that are tied to the story. They will be announced in a timely manner and will cover a few years at most.
â Bond Levels â
Bond levels represent a unique aspect of character relationships, adding an additional layer to their dynamic. They donât necessarily reflect how close characters are - two characters can be best friends or in a relationship without having a high bond level. Bond levels C through A can be earnt with as many characters as you'd like, while Bond Level S is something special - it can only be earnt once, with someone your character holds especially close to their heart. Bond levels are tied to characters, not members. Bond Level rewards do not stack.

â Previous Events â
â Seasonal Prompts â
Celebrate seasonal events and earn EXP and additional GP!
Spring Prompts
[ Springâs Birthday Celebrations ]Itâs time to celebrate some birthdays! Give the spring children some love, shower them with gifts or throw them a party. Donât forget: the gesture doesnât have to be big or extra, itâs the thought that counts!Summer Birthdays: Branch, Dorje, Felix, Ilwyn, Iores, Iskhar, Ryanne, YenuMinimum requirement: clean + coloured sketch or clean lineart
Additional Bonus: 50 GP
Notes: can be claimed once per OC per spring season; birthday OC must be included
[ Cealestisâ Day of Renewal]In Vernalia, Caelestisâ Day of Renewal is celebrated with rituals that embrace the creativity and unpredictability of the wind. Many honour the Goddess of spring by weaving garlands of flowers and hanging them where breezes can carry their fragrance, believing it to be an offering to her free-spirited nature. Others craft wind chimes or scatter petals into the air, symbolising safe travels and change. Artists often take to the outdoors, creating paintings or music inspired by the winds of the season. How will you honour Caelestis - through artistic expression, moments of reflection, or something entirely your own?Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 100 GP
Notes: can be claimed once per spring season
[ Sprout in Style ]Spring is in the air! Bring out your light layers and breezy outfits to embrace the blooming season. Whether youâre enjoying a walk among the flowers or preparing for a sudden drizzle, itâs the perfect time to mix bright colours and fresh patterns into your wardrobe!Minimum requirement: clean + coloured sketch
Additional Bonus: 25 GP
Notes: can be claimed once per spring season
[ Blossom's Dawn ]Blossomâs Dawn is celebrated on the first calendric day of spring, marking the season of renewal and growth. The day begins with a ceremonial scattering of flower petals in streams and rivers, symbolising the flow of life. Villages and towns come alive with vibrant flower markets, wreath-making competitions, and community feasts. As the sun sets, lanterns decorated with floral patterns are lit and sent floating into the sky or along the water, creating a breathtaking display of light and colour. The day is a celebration of creativity, rebirth, and Vernaliaâs natural beauty.Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 75 GP
Notes: can be claimed once per spring season
Summer Prompts
[ Summerâs Birthday Celebrations ]Itâs time to celebrate some birthdays! Give the summer children some love, shower them with gifts or throw them a party. Donât forget: the gesture doesnât have to be big or extra, itâs the thought that counts!Summer Birthdays: Aemos, Lianne, Pimento, Serenato, Seronel, YozoMinimum requirement: clean + coloured sketch or clean lineart
Additional Bonus: 50 GP
Notes: can be claimed once per OC per summer season; birthday OC must be included
[ Ashenâs Day of Renewal]In Solterra, Ashenâs Day of Renewal is celebrated with vibrant displays of fire, reflecting the fierce and passionate spirit of the God of summer. Elaborate fire dances light up the night, while homes and temples glow with candles lit in Ashenâs honour. Bonfires are often the centrepiece of community gatherings, where people share stories, food, and music around the flames. How do you choose to celebrate this day - through fiery traditions or a ritual of your own?Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 100 GP
Notes: can be claimed once per summer season
[ Tropic Like It's Hot ]The sun is shining, so itâs time to bring out your best summer looks! Whether youâre heading to the beach, lounging by the water, or enjoying a sunny day elsewhere, show off those warm-weather outfits and soak up the season in style.Minimum requirement: clean + coloured sketch
Additional Bonus: 25 GP
Notes: can be claimed once per summer season
[ Summer Solstice ]Summer Solstice is celebrated on the longest day of the year, bringing communities together for a day of joy and festivity. From sunrise to sunset, the land is alive with vibrant energy as people take part in activities such as water sports, beach games, and lively competitions. As night falls, the celebrations continue with dances around a towering bonfire, accompanied by music, food, and storytelling. The festival is a time to embrace the peak of summer and have heaps of fun.Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 75 GP
Notes: can be claimed once per summer season
Autumn Prompts
[ Autumnâs Birthday Celebrations ]Itâs time to celebrate some birthdays! Give the autumn children some love, shower them with gifts or throw them a party. Donât forget: the gesture doesnât have to be big or extra, itâs the thought that counts!Summer Birthdays: Adonis, Ban, Blake, Faline, Hyssop, Nazareth, Ratio, Signe, Tristan, ValentineMinimum requirement: clean + coloured sketch or clean lineart
Additional Bonus: 50 GP
Notes: can be claimed once per OC per autumn season; birthday OC must be included
[ Erdarâs Day of Renewal]In Gildenfall, Erdarâs Day of Renewal is a time of grounding and gratitude. Many celebrate by planting seeds to honour the God of autumnâs nurturing nature, while others craft intricate wreaths of seasonal foliage to adorn their homes and temples. Harvest feasts are also common, bringing communities together to share in the landâs bounty. Whether by tending to the soil or offering thanks under the shade of a great tree, there are countless ways to show reverence for Erdar. How will you choose to celebrate?Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 100 GP
Notes: can be claimed once per autumn season
[ Pumpkin Spice And Everything Nice ]The leaves are falling, and itâs time to cosy up! Pull out your warm sweaters, scarves, and boots to stay snug in the crisp autumn air. Whether youâre crunching through leaves or enjoying a harvest festival, make sure your outfit matches the seasonâs golden glow.Minimum requirement: clean + coloured sketch
Additional Bonus: 25 GP
Notes: can be claimed once per autumn season
[ Golden Hearth ]Golden Hearth takes place during the peak of autumn, celebrating the seasonâs bountiful harvest. The festival revolves around community feasts where tables overflow with roasted vegetables, spiced drinks, and fresh-baked breads. Villagers compete in games like pumpkin rolling, apple bobbing, and haystack climbing. As night falls, large bonfires are lit, and people gather around to share stories, perform music, and dance in the firelight. The festival is a time to give thanks to the land.Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 75 GP
Notes: can be claimed once per autumn season
Winter Prompts
[ Winterâs Birthday Celebrations ]Itâs time to celebrate some birthdays! Give the winter children some love, shower them with gifts or throw them a party. Donât forget: the gesture doesnât have to be big or extra, itâs the thought that counts!Summer Birthdays: Franziska, Lindall, Minerva, Odette, Petunia, Theo, YuvalMinimum requirement: clean + coloured sketch or clean lineart
Additional Bonus: 50 GP
Notes: can be claimed once per OC per winter season; birthday OC must be included
[ Maristelleâs Day of Renewal]Frigoriaâs cold beauty comes alive on Maristelleâs Day of Renewal. Some light lanterns on frozen lakes, allowing their soft glow to dance across the water, while others carve intricate designs into the snow as offerings of art. Snow games are common, as is the cherished tradition of gifting small tokens of gratitude to loved ones. Do you honour Maristelle with icy art, warmth shared among friends, or perhaps a ritual all your own?Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 100 GP
Notes: can be claimed once per winter season
[ Snowflake Chic ]Winter is here, so bundle up! From thick coats and fluffy scarves to soft mittens, itâs the season for layering. Whether youâre building a snowman or sitting by the fire, stay warm and stylish with your cosiest winter wear.Minimum requirement: clean + coloured sketch
Additional Bonus: 25 GP
Notes: can be claimed once per winter season
[ Frostlight Eve ]Frostlight Eve is a midwinter celebration that embraces the beauty of the coldest time of the year. In the early evening, candles and lanterns are lit to cast a soft glow against the snow-covered landscape, and families gather to build snowmen together. Communities often host sledding races and snowball fights during the day, but the highlight of the evening is the Frostlight Procession, where residents carry lanterns in a winding parade through the snowy streets. The night ends with a feast of hearty stews and warm drinks.Minimum requirement: clean sketch or 500 words p.p.
Additional Bonus: 75 GP
Notes: can be claimed once per winter season
â OC Creation â
Visual App
a visual app is not mandatory
> min. requirement: coloured, cleaned up sketch of the halfbody or fullbody> you may use already existing art of your character as long as it fits the requirements and setting> you may use commissioned art, but you must have the artist's permission to use it in this way and credit them> you may use any font and colour you like as long as the info is readable> you may change the backdrop of the fullbody art and the border colours
Written App
> min. requirement: info on the app template> additional information may be added, such as nicknames, orientation, hobbies, etc.> any medium/platform may be used to upload the app
â Stats â
Stats are being distributed at character creation and will mostly become relevant during mini-games and prompts. The number of a specific stat is the modifier that will be added to your rolls on a d20. A character with a 3/5 strength stat would therefore roll a 1d20 + 3 to pick up a boulder, and a character with a -1/5 dex stat would roll a 1d20 - 1 to shoot an arrow. Whether a roll counts as a success or a fail depends on the game/prompt and will be included in its description.
The stat system is supposed to make certain things more fun and interesting, it won't have a direct influence on the story. You can also use the stat system during RPs to see if your character succeeds a certain task, but this is not mandatory.
What does each stat mean?
Strength
Crush the tomato.Dexterity
Dodge the tomato.Constitution
Eat a bad tomato without getting sick.
Intelligence
Know that tomato is a fruit.Wisdom
Know not to put tomato in a fruit salad.Charisma
Sell a tomato-based fruit salat.
â Application â
Next Opening: June 9th - July 8th
> There arenât any strict caps for job slots, but the goal is to keep things balanced across the group to ensure variety and diversity.>For uncommon or rare species (half-elves, witches, and dragonkin), itâs always a good idea to have a reason why your character is that specific species. This can make their story more compelling and help them stand out!> While overly tragic backstories arenât outright discouraged, keep in mind that overly dramatic or traumatic plot points arenât necessary to create an interesting and engaging character. Sometimes, simpler or more nuanced stories can be just as, if not more, impactful.
â Why did my app get rejected? â
Individual feedback won't be sent out, but if you don't make it in, then it's most likely because at least one of the following reasons apply to your application:
> your app is incomplete; anything beyond the min. requirements for written and visual app are completely optional but your app has to meet the min. requirements> your app isn't compliant with the lore/world setting> too many adjustments are needed; small fixes are easy to make, but if there is a bigger or too many things that need to be adjusted, an app won't pass (that's why app checks are highly recommended!)> needed information isn't on the app> notes from app checks are disregarded or barely acknowledged; if you have any questions or disagree with something, then please voice this and don't simply ignore the feedback you were given> you have displayed unpleasant behaviour in the guest-chats; we are a community, if you make people repetitiously uncomfortable/upset with the way you act, it will reflect on your application
â GP & EXP â
GP and EXP can be earnt through art and writing. While GP can be earnt at any given moment, EXP will only be awarded for event art/writing.
GP can be used in the town shop to buy things, while EXP will determine your rank. Some shop items will only be available for purchase once you reach a certain rank. Ranks will be tracked for members, not characters.
â Art Earnings â


[ Notes ]
> Any characters that are depicted in artwork and are not officially part of the group are considered NPCs.
> For collabs, divide the total amount of GP/EXP by the number of people who participated.
> Commissioned art may not be submitted for GP/EXP.
> If necessary, round up/off your earnings to two positions behind the decimal point (for GP) or to a smooth number (for EXP).
You can use the following calculator if you'd like:
Examples



â Writing Earnings â


[ Notes ]
> When claiming GP/EXP for writing, you have to provide a word count and link the solo writing/RP.
> For RPs, each participant earns GP/EXP according to the amount of their own writing.
> If necessary, round up/off your earnings to two positions behind the decimal point (for GP) or to a smooth number (for EXP).
> You can use the Hotato Bot to count your words
> If you want to log your RP, you can use the following template to submit it:
You can use the following calculator if you'd like:
â Ranks â
As you gain EXP, you will reach higher ranks. Higher ranks allow you to buy more items from the shop and reaching a new rank always earns you a reward. As the town grows, more ranks will be added to the list.
Rewards can be claimed in the #registration channel on Discord.
â Shop â
You can use the GP you earn to buy things from the shop. Some items might only be available for purchase once you reach a higher rank. The list of purchasable items will expand as the town grows.
â Rules â
Communication is key
Conflict and misunderstandings are inevitable and happen in groups. Please keep in mind that people rarely intend to upset others. If someone upset you, give them a chance to adjust their behaviour. The best way to keep things from escalating is to communicate clearly, promptly and kindly. Passive aggressive comments will only make things worse and wonât solve anything. When needed, you can reach out to the mod to help you sort out any issues at any given moment.Treat everyone with respect
No topics are forbidden, but you should treat everyone with respect and approach sensitive topics appropriately if you want to broach them. Itâs okay to vent, but please avoid creating an overly pessimistic atmosphere and pulling other members down with you if you arenât feeling well. This is an LGBTQ+ friendly group and hate speech of any kind wonât be tolerated.Donât shadow block members
You donât have to interact with every single group member if you donât want to, but shadow blocking another member causes several issues. It hinders the groupâs ability to function. If a group of people are in a channel and chatting but one of them isnât aware that they are invisible to another member, it causes a lot of confusion. It also prevents the mod from moderating properly; if someone did something so bad that itâs blockable, the mod should be aware of it. If you want to block someone but donât feel comfortable talking to them, inform the mod first. Blocking another member should always be the last resort and not the first step in order to resolve a conflict.Donât be horny on main
This is an 18+ group, jokes are fine here and there, but please donât go overboard. Use the appropriate channels if you want to talk about things in detail. NSW artwork should never be posted outside of the designated channels.Use the chats properly
Each chat has its proper use. Please check the pinned messages to see the individual information. Donât worry if you click on the wrong chat when sending a message once or twice. It happens. Just donât make a habit out of it.Separate IC and OOC
Just because someone disagrees with your character, or their character doesnât get along with yours, doesnât mean that they dislike you. Do keep this in mind.Donât godmod
Never losing, being invulnerable or too powerful, etc. is never fun for anyone - except maybe for yourself. Donât forget that RPing is a cooperative experience.AI art, tracing and bases
Do not submit AI-generated work as your own, especially not to earn in-group currency or as part of your application. Tracing another artistâs work is also not allowed. Using bases is okay, as long as you give credit where itâs due.Respect the modâs time
The mod isnât just a mod, they are also a member of the group. If you see the mod in the general chat or in the VC, donât ask them any mod-related questions. Instead, post them in the questions channel or open a ticket.Mod contact
Do not DM the mod about group-related matters. If you have a question, issue, or request related to the group, post it in the appropriate place (e.g. #questions, #registration, #support-ticket) so it can be properly seen and handled. Donât forget to ping the mod - things might get missed otherwise!
â FAQ â
Do subtypes of the magical elements exists?
Yesn't. Subtypes - such as ice or sand magic - do exist, but they are not considered their own categories. Instead, they are counted as part of one of the six magical elements. Using the aforementioned examples, ice would be considered part of water magic and sand would be considered part of earth magic.
Can my character have a job that isn't listed?
No. Currently, only the listed jobs can be picked. However, the list of jobs will expand as the town grows and in the future, custom jobs will become available.
Do witches age physically?
Yes. Witches age physically. Witches normally age a bit slower than humans do, but they nonetheless age. A 60-year-old witch will never look like a person in their 20s.
Do dragonkin age physically?
Yes. Dragonkin age physically, though at a different rate than humans do. After hitting 30, dragonkin begin to physically age slower. For reference, a middle-aged dragonkin (in appearance) would be around 150 years old.
Does the world have a normal day/night cycle?Yes. Only the weather/climate is affected by the Gods' magic, the day/night cycle hasn't changed.
Will there be activity checks?
Yes. Activity checks will be held in the future, although there are no exact plans yet on when that will be. Activity checks won't be overly strict, however. You won't have to draw 10 pieces of artwork or write 20 pages in order to pass.
Can my character have tattoos and piercings?
Yes. Tattoos and piercings aren't very common, but certain communities or bigger cities might offer these services.
How advanced is technology in Mythria?
The world is moderately advanced when it comes to technology as people generally put a bigger focus on the studies of magic than technology or mechanics.
Do trains exist in the setting?
Yes. Trains exist, but they are rare and mostly exist to make the transportation of wares between the different regions easier. Most people have never ridden a train before as tickets are rather expensive.
Can costs be split between parties when buying a medium house or upgrades?
Yes. This is absolutely possible. Just make a note when filling out the form so that everything is properly recorded.
â NPCs â
Miriel Willowmist

"Every living creature has a story to tell and it is our duty to listen."
â§Age: 96
â§Birthday: 14/01/1656 AD
â§Height: 5'8'' || 173 cmâ§Pronouns: She/Her
â§Gender: Femaleâ§Species: Elf
â§Home Region: Vernalia
â§Magic Affinity: Earth
Miriel Willowmist is a gentle spirit with a profound empathy for those around her. She has dedicated over 30 years to the Vernalian Council, significantly contributing to projects that support arcane research and the preservation of local fauna and flora. Her leadership style is marked by patience, understanding and a steadfast commitment to the well-being of both people and the environment.Miriel aims to implement sustainable development initiatives to ensure Starhaven thrives through the responsible use of its natural resources. She advocates for educational and scientific programs and seeks to enhance communal spaces with public gardens. While her focus on environmental concerns is commendable, it might come at the expense of immediate economic growth. Additionally, her gentle nature may hinder her ability to make tough, unpopular decisions quickly.
Tora of the Elysian Fields, "Your Grace"

"Life is too short not to fill it with laughter and adventures."
â§Age: 31
â§Birthday: 22/05/1721 AD
â§Height: 6'1'' || 185 cmâ§Pronouns: He/Him
â§Gender: Maleâ§Species: Half-Elf [Tiger Hybrid]
â§Home Region: Solterra
â§Magic Affinity: Wind
Tora of the Elysian Fields is known for his vibrant and eccentric personality, with a love for grand celebrations. Despite governing his own duchy, his political experience is limited and often questioned. Rumours say that he was sent to Starhaven due to being the bastard son of the Solterran King, though these are only speculative. Either way, he certainly acts with the confidence of royalty, valuing bravery, courage, and fun.Tora plans to host numerous events and parties, fostering public spaces as community hubs. However, his lack of political experience and focus on entertainment could lead to mismanagement of serious responsibilities and financial resources.
Kaelyn Maplebark

"True leadership listens before it speaks and acts with thoughtful consideration."
â§Age: 44
â§Birthday: 03/10/1707 AD
â§Height: 5'7'' || 170 cmâ§Pronouns: They/Them; She/Her
â§Gender: Non-Binary Femmeâ§Species: Human
â§Home Region: Gildenfall
â§Magic Affinity: Light
Kaelyn Maplebark is contemplative and wise, often found lost in thought or engrossed in a book. With a decade of experience leading their community, they value balance, justice, and pragmatism. Kaelynâs leadership style is methodical and well-considered, ensuring decisions are equitable and just by actively listening to their community.Kaelyn emphasizes the importance of libraries, museums and cultural institutions. Their contemplative nature might slow down decision-making processes that donât involve the community, potentially delaying urgent actions.
Xyraeth of the Frostborn Clan

"In every storm, there is an opportunity to forge a stronger foundation."
â§Age: 233
â§Birthday: 11/12/1518 AD
â§Height: 6'8" || 203 cmâ§Pronouns: He/Him; They/Them
â§Gender: Maleâ§Species: Dragonkin
â§Home Region: Frigoria
â§Magic Affinity: Fire
Xyraeth of the Frostborn Clan is stern and resilient, with a strong sense of duty and discipline. As the leader of the Frostborn clan and a member of the confederation in Frigoria, he commands great respect. His leadership style focuses on strengthening infrastructure and ensuring public safety and emergency preparedness.Xyraeth plans to enhance Starhavenâs infrastructure and prioritise community security through a fair and efficient justice system. However, his strict and disciplined approach may be seen as overly rigid, potentially stifling creativity and flexibility within the community.
Caladryn Ondaris

"The Arcane Emporium has everything you could want - or nothing you need. Depends on what youâre looking for."
â§Age: ???
â§Birthday: ???
â§Height: 6'3'' || 190 cmâ§Pronouns: He/Him; They/Them
â§Gender: Maleâ§Species: Elf
â§Home Region: ???
â§Magic Affinity: ???
Caladryn Ondaris is the charismatic owner of the Arcane Emporium, having recently made Starhaven his new home. With a flair for the dramatic and a tendency to be a bit eccentric, he enjoys teasing those around him and keeping them on their toes. Well-traveled and highly knowledgeable, Caladryn enjoys sharing tales of his adventures and the magical phenomena he has encountered - but when it comes to his personal life, he brushes it off with a sly smile, claiming thereâs ânothing interesting to tell.â Caladryn seems to have strong ties to all four regions, and his understanding of magic is quite impressive.
Neria Sorell

"I may not have much, but I can still give my time, my hands, and my heart!"
â§Age: ???
â§Birthday: ???
â§Height: 5'3'' || 160 cmâ§Pronouns: She/Her; They/Them
â§Gender: Femaleâ§Species: Elf
â§Home Region: Solterra
â§Magic Affinity: Light
Neria Sorell arrived in Starhaven after surviving a shipwreck, washed ashore with little more than the clothes on her back. Though quiet at first, she has since begun to settle into life on the island, often helping out at the church and assisting wherever an extra pair of hands is needed. Kind and unassuming, she seems eager to repay the generosity sheâs been shown, always willing to offer a helping hand or a warm smile. While she doesnât speak much about her past, sheâs quickly become a welcome presence in the community and often helps out at the church.